Adaptive Gesture Recognition with Variation Estimation for Interactive Systems
This paper presents a gesture recognition/adaptation system for Human Computer Interaction applications that goes beyond activity classification and that, complementary to gesture labeling, characterizes the movement execution. We describe a template-based recognition method that simultaneously aligns the input gesture to the templates using a Sequential Montecarlo inference technique. Contrary to standard template- based methods based on dynamic programming, such as Dynamic Time Warping, the algorithm has an adaptation process that tracks gesture variation in real-time. The method continuously updates, during execution of the gesture, the estimated parameters and recognition results which offers key advantages for continuous human-machine interaction. The technique is evaluated in several different ways: recognition and early recognition are evaluated on a 2D onscreen pen gestures; adaptation is assessed on synthetic data; and both early recognition and adaptation is evaluation in a user study involving 3D free space gestures. The method is not only robust to noise and successfully adapts to parameter variation but also performs recognition as well or better than non-adapting offline template-based methods.
| Item Type | Article |
|---|---|
| Additional Information |
The code is available on Github as ofxGVF. Also please see the dedicated page: |
| Departments, Centres and Research Units |
Computing Computing > Embodied AudioVisual Interaction Group (EAVI) |
| Date Deposited | 04 Aug 2014 07:34 |
| Last Modified | 29 Apr 2020 16:00 |
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picture_as_pdf - gvf_tiis_si.pdf
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subject - Accepted Version