Vision-Steered Beam Forming and Transaural Rendering for the Artificial Life Interactive Video Environment (ALIVE)

Casey, Michael A.; Gardner, W and Basu, S. 1996. 'Vision-Steered Beam Forming and Transaural Rendering for the Artificial Life Interactive Video Environment (ALIVE)'. In: Audio Engineering Society 99th Conference. New York, United States. [Conference or Workshop Item]
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We present novel techniques for obtaining and producing audio information in an interactive virtual environment using vision information. These techniques are free of mechanisms that would encumber the user, such as clip-on microphones, headphones, etc. Methods are described for both extracting sound from a given position in space and for rendering an\auditory scene," i.e., given a user location, producing sounds that appear to the user to be coming from an arbitrary point in 3-D space. In both cases, vision information about user position is used to guide the algorithms, resulting in solutions to problems that are di�cult and often impossible to robustly solve in the
auditory domain alone.

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