Towards generating novel games using conceptual blending
Gow, Jeremy; and Corneli, Joseph.
2015.
'Towards generating novel games using conceptual blending'.
In: 2nd International Workshop on Experimental AI in Games. Santa Cruz, United States 14-15 November.
[Conference or Workshop Item]
We sketch the process of creating a novel video game by blending two video games specified in the Video Game Description Language (VGDL), following the COINVENT computational model of conceptual blending. We highlight the choices that need to be made in this process, and discuss the prospects for a computational game designer based on blending.
Item Type | Conference or Workshop Item (Paper) |
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Departments, Centres and Research Units | Computing |
Date Deposited | 22 Mar 2016 09:09 |
Last Modified | 05 Mar 2025 20:42 |
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picture_as_pdf - COM-Gow2015.pdf
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subject - Accepted Version
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