Towards the Automatic Generation of Fictional Ideas for Games

Llano, Maria Teresa; Cook, Michael; Guckelsberger, Christian; Colton, Simon; and Hepworth, Rose. 2014. 'Towards the Automatic Generation of Fictional Ideas for Games'. In: Experimental AI in Games (EXAG’14), a workshop collocated with the tenth annual AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE’14). AAAI Publications. Raleigh, United States. [Conference or Workshop Item]
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The invention of fictional ideas is often a central pro- cess in the creative production of artefacts such as po- ems, music, paintings and games. Currently, fictional ideation is being studied by the Computational Creativ- ity community within the WHIM European project. The aim of WHIM is to develop the What-If Machine, a soft- ware system capable of inventing, evaluating and pre- senting fictional ideas with cultural value. In this pa- per we explore the potential applications of the What-If Machine in the context of games. Specifically, we pro- pose ways in which the What-If Machine can be used as an assistant for the design of games, by providing ideas about characters, the environment, etc., as well as a creative system during gameplay, through interesting interactions with the player.

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