Work In Progress: Sleuth, a programming environment for testing gamification

Katan, Simon and Anstead, Edward. 2020. 'Work In Progress: Sleuth, a programming environment for testing gamification'. In: 2020 IEEE Global Engineering Education Conference (EDUCON). Porto, Portugal 27 - 30 April 2020. [Conference or Workshop Item]
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Sleuth is a gamified platform developed as a practical tool for teaching introductory programming to large student cohorts. It focuses on building fluency through repeated practice whilst developing syntactic and conceptual knowledge. The platform is currently used for online and campus-based teaching with around 1200 active students at any given time. We are currently using Sleuth as an iterative testbed for empirically testing theoretical considerations around gamification and automated feedback generation. Our ongoing research investigates effects of varying feedback types on student attainment and optimising student progression.


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