A design research process for varying the experience of ubiquitous social play

Vogiazou, Yanna; Reid, Josephine; Raijmakers, Bas; and Eisenstadt, Marc. 2006. 'A design research process for varying the experience of ubiquitous social play'. In: NordiCHI 2006: Changing Roles. Oslo, Norway 1/10/2006. [Conference or Workshop Item]
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This 8,000 word reviewed conference paper presented new research methodologies and ways of thinking about designing and experimenting with mixed reality experiences, discussing lessons learned from three different research projects, each of which produced a unique multiplayer location-based game (CitiTag, Savannah and Schminky). The paper draws distinctions between ‘emergent' and ‘designed' user experiences and proposes a focus on the unexpected as a research methodology to uncover creative opportunities. The paper reported on methodological aspects of designing for emergent experiences in mixed reality urban games.

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