A validation study to trigger nicotine craving in virtual reality
We built a virtual beer garden that contained various smoking cues (both verbal and non-verbal) using a motion capture system to record the realistic smoking behaviour related animations. Our 3-min long VR experience was optimized for Oculus Quest 2 with the hand tracking function enabled. We conducted a pilot study with 13 non-treatment-seeking nicotine-dependent cigarette smokers. The preliminary results indicate that this VR experience led to high levels of presence, and that there is a significant increase of nicotine craving - but only for those who reported a high level of immersion.
| Item Type | Conference or Workshop Item (Poster) |
|---|---|
| Additional Information |
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| Keywords | Virtual reality, nicotine craving |
| Departments, Centres and Research Units | Computing |
| Date Deposited | 14 Jun 2022 09:42 |
| Last Modified | 14 Jun 2022 20:38 |
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picture_as_pdf - 2022021840.pdf
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subject - Accepted Version