Puppetry-inspired Animation: A Midair Hand Gestures Manipulation for 3D Character Animation
Bringing together keyframe and motion-timing can be very difficult to control especially when manipulating body parts of a character animation. Both seem are ‘detach’ in their event as keyframe is physically visible, while timing is imperceptible and merely appears as substance of a sequence of keyframes. This paper presents an overview of my doctoral research, which focuses on an approach to create a puppetry-like animation technique in computer animation that provides an embodied interaction between user and animated character. The proposed project investigates how character animation acquires direct response from the user hand-centered direct manipulation using Leap Motion. Such midair motion-sensing device is used to automate keyframes that create motion timing for character animation based on the timing of a user’s movements.
Item Type | Conference or Workshop Item (Paper) |
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Departments, Centres and Research Units |
Computing > Goldsmiths Digital Studios Computing Computing > Embodied AudioVisual Interaction Group (EAVI) |
Date Deposited | 30 Sep 2013 20:49 |
Last Modified | 29 Apr 2020 15:53 |
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picture_as_pdf - HCI2013_EZWAN MOKHTAR_Final.pdf
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subject - Accepted Version