Goldsmiths Departments, Centres and Research Units (28676)
Computing (2409)
Goldsmiths Digital Studios (33)
Number of items at this level: 33.
Technology Mediated Memories in Networked Societies: ScanMemories, Himba Chronotopes and Wearable Absence. (2018)
Andres-Clavera, Miguel
Maximal Closed Substrings. (2022)
Badkobeh, Golnaz; De Luca, Alessandro; Fici, Gabriele and Puglisi, Simon J.
Light Field Completion Using Focal Stack Propagation. (2016)
Broad, Terence and Grierson, Mick
User-Centered Design of a Tool for Interactive Computer-Generated Audiovisuals. (2014)
Correia, Nuno N. and Tanaka, Atau
Suzie’s Dance: reliving dance through motion capture animation of photographs. (2013)
Gillies, Marco; Zapata Gomez, Shakti and Zimmer, Sebastian
NoiseBear: A Wireless Malleable Instrument Designed In Participation with Disabled Children. (2013)
Grierson, Mick and Kiefer, Chris
NoiseBear: a wireless malleable multiparametric controller for use in assistive technology contexts. (2013)
Grierson, Mick and Kiefer, Chris
Word-As-Image for Semantic Typography. (2023)
Iluz, Shir; Vinker, Yael; Hertz, Amir; Berio, Daniel; Cohen-Or, Daniel and Shamir, Ariel
First Hangzhou Triennial:Fiber Art. (2013)
Jefferies, Janis K.
Five research projects in progress, 2004-2007. (2007)
Jefferies, Janis K.
Narrative: Textiles Transmission and Translations. (2007)
Jefferies, Janis K.
A sound you can touch. (2006)
Jefferies, Janis K. and Blackwell, Tim
Wearable Absence: memories and emotions through wearable technology. (2013)
Jefferies, Janis K.; Layne, Barbara; Andres-Clavera, Miguel and Khoshneviss, Hesam
Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People. (2015)
Katan, Simon; Grierson, Mick and Fiebrink, Rebecca
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Developing a Cross-Cultural Design Methodology: A study of UK-South
Korean Collaboration in Higher-Education Design. (2016)
Lee, Dong and Bain, Jennifer
Puppetry-inspired Animation: A Midair Hand Gestures Manipulation for 3D Character Animation. (2013)
Mohd Mokhtar, Ezwan
Climbing Up the Leaderboard: An Empirical Study of Applying Gamification Techniques to a Computer Programming Class. (2016)
Panagiotis, Fotaris; Theodoros, Mastoras; Leinfellner, Richard and Yasmine, Rosunally
(Trans)Plant. (2008)
Prophet, Jane and Vincent, Julian
Bill Psarras - "Walking Portraits: Performing Asphalts". (2012)
Psarras, B
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Hybrid walking as art: Approaches and art practices on revealing the emotional geographies of Tube stations. (2013)
Psarras, B
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Dérive in the digital grid, breaking the search to get lost. (2013)
Psarras, B; Pitsillides, Stacey and Maragiannis, Anastasios
Emotive Circle - Bill Psarras. (2013)
Psarras, Bill
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Emotive Terrains: Exploring the emotional geographies of city through walking as art, senses and embodied technologies. (2015)
Psarras, Vasileios
An Editor for Lute Tablature. (2006)
Rhodes, Christophe and Lewis, David
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Change of Art. (2011)
Shoben, Andrew
Clockwork Forest. (2011)
Shoben, Andrew
Paint. (2010)
Shoben, Andrew
Trafalgar Sun. (2012)
Shoben, Andrew
The Use of Interactive Genetic Algorithms in Sound Design: A Comparison Study. (2016)
Yee-King, Matthew
Experiments (Taste). (2012)
Zimmer, Robert and Shoben, Andrew
Sense Challenge. (2013)
Zimmer, Robert and Shoben, Andrew
Signs. (2012)
Zimmer, Robert and Shoben, Andrew
Words. (2009)
Zimmer, Robert and Shoben, Andrew