Browse by Goldsmiths authors: Gow, Jeremy
Number of items: 15.
2016
Danesh: Helping Bridge The Gap Between Procedural Generators And Their Output. (2016)
Cook, Michael; Gow, Jeremy and Colton, Simon
What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions. (2016)
Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph and Colton, Simon
Towards The Automatic Optimisation Of Procedural Content Generators. (2016)
Cook, Michael; Gow, Jeremy and Colton, Simon
Semi-Automated Design Space Exploration for Formal Modelling. (2016)
Grov, Gudmund; Ireland, Andrew; Llano, Maria Teresa; Kovacs, Peter; Colton, Simon and Gow, Jeremy
Automated Fictional Ideation via Knowledge Base Manipulation. (2016)
Llano, Maria Teresa; Colton, Simon; Hepworth, Rose and Gow, Jeremy
The ANGELINA videogame design system, part II. (2016)
Cook, Michael; Colton, Simon and Gow, Jeremy
The ANGELINA Videogame Design System, Part I. (2016)
Cook, Michael; Colton, Simon and Gow, Jeremy
What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions. (2016)
Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph and Colton, Simon
2014
Automating Fictional Ideation using ConceptNet. (2014)
Llano, Maria Teresa; Hepworth, Rose; Colton, Simon; Charnley, John and Gow, Jeremy
Automating Game Design In Three Dimensions. (2014)
Cook, Michael; Colton, Simon and Gow, Jeremy
Towards The Adaptive Generation of Bespoke Game Content. (2014)
Browne, Cameron; Colton, Simon; Cook, Michael; Gow, Jeremy and Baumgarten, Robin
picture_as_pdf
Baseline Methods for Automated Fictional Ideation. (2014)
Llano, Maria Teresa; Hepworth, Rose; Colton, Simon; Gow, Jeremy; Lavrac, Nada; Znidarsic, Martin; Perovsek, Matic; Granoth-Wilding, Mark and Clark, Stephen