Browse by Goldsmiths authors: Wiseman, Sarah

Number of items: 13.
Article
  • Testing a Shape-Changing Haptic Navigation Device with Vision-Impaired and Sighted Audiences in an Immersive Theatre Setting. (2018) Spiers, Adam J; van der Linden, Janet; Wiseman, Sarah and Oshodi, Maria
  • Control and Being Controlled: Exploring the use of Technology in an Immersive Theatre Performance. (2017) Wiseman, Sarah; van der Linden, Janet; Spiers, Ad and Oshodi, Maria
  • Exploring the effects of non-monetary reimbursement for participants in HCI research. (2017) Wiseman, Sarah; Cox, Anna L.; Gould, Sandy J.J. and Brumby, Duncan P.
  • Use Your Words: Designing One-time Pairing Codes to Improve User Experience. (2016) Wiseman, Sarah; Soto Mino, Gustavo; Cox, Anna L.; Gould, Sandy J. J.; Moore, Joanne and Needham, Chris
  • Employing Number-Based Graphical Representations to Enhance the Effects of Visual Check on Entry Error Detection. (2015) Tu, Huawei; Oladimeji, Patrick; Wiseman, Sarah; Thimbleby, Harold; Cairns, Paul and Niezen, Gerrit
  • The Effect Of Interface Type On Visual Error Checking Behavior. (2015) Wiseman, Sarah; Borghouts, Judith; Grgic, Dora; Brumby, Duncan P. and Cox, Anna L.
  • Home is Where the Lab is: A Comparison of Online and Lab Data From a Time-sensitive Study of Interruption. (2015) Gould, Sandy J.J.; Cox, Anna L.; Brumby, Duncan P. and Wiseman, Sarah
  • Exploring Citizen Psych-Science and the Motivations of Errordiary Volunteers. (2014) Jennet, Charlene; Furniss, Dominic; Iacovides, Ioanna; Wiseman, Sarah; Gould, Sandy J.J. and Cox, Anna L.
  • Conference or Workshop Item
  • The Effects of a Soundtrack on Board Game Player Experience. (2022) Farkas, Timea; Denisova, Alena; Wiseman, Sarah and Fiebrink, Rebecca
  • A Grounded Analysis of Player-Described Board Game Immersion. (2020) Farkas, Timea; Wiseman, Sarah; Cairns, Paul and Fiebrink, Rebecca
  • Choosing a Side: How do Players Pick a Game when Entering the MOBA Genre? (2019) Morris, Rees and Wiseman, Sarah
  • What Data do Players Rely on in Social Deduction Games? (2019) Wiseman, Sarah and Lewis, Kevin
  • Repurposing Emoji for Personalised Communication: Why pizza slice emoji means “I love you”. (2018) Wiseman, Sarah and Gould, Sandy J.J.