Browse by Goldsmiths authors: Pan, Xueni

Number of items: 54.
Article
  • Protocol for biomimetic tumoroid models by plastic compression using centrifugation. (2025) Devereaux, Sam; Lam, Ashley; Upadhyay, Anuja; Fallows, Megan; Qiu, Lianqi; Pan, Xueni and Cheema, Umber picture_as_pdf
  • Digital twin embodied interactions design: Synchronized and aligned physical sensation in location-based social VR. (2025) Zhang, Ju; Ma, Fang; Pi, Yuke; Du, Haoyang and Pan, Xueni picture_as_pdf
  • Setting the Stage: Using Virtual Reality to Assess the Effects of Music Performance Anxiety in Pianists. (2025) ThompSon, Nicalia; Pan, Xueni and Herrojo Ruiz, Maria
  • Embodied time travel in VR: from witnessing climate change to action for prevention. (2025) Pi, Yuke; Pan, Xueni; Slater, Mel and Świdrak, Justyna
  • A randomized controlled experiment testing the use of virtual reality to trigger cigarette craving in people who smoke. (2024) Rovira, Aitor; Lambe, Sinead; Beckwith, Helen; Ahmed, Memoona; Hudson, Felicity; Haynes, Phoebe; Yu, Chun-Jou; Williams, Kira; Saidel, Simone; Iredale, Ellen; McBride, Sapphira; Waite, Felicity; Pan, Xueni and Freeman, Daniel
  • Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games. (2022) Dobre, Georgiana Cristina; Gillies, Marco and Pan, Xueni
  • A Comparison of the Effects of Haptic and Visual Feedback on Presence in Virtual Reality. (2022) Gibbs, Janet K.; Gillies, Marco and Pan, Xueni
  • Meeting Remotely-The Challenges of Optimal Avatar Interaction in VR. (2021) Zibrek, Katja; Pan, Xueni and Orel, Marko
  • The Impact of Self-Representation and Consistency in Collaborative Virtual Environments. (2021) Collingwoode-Williams, Tara; O'Shea, Zoe; Gillies, Marco and Pan, Xueni
  • Positive intergroup contact modulates fusiform gyrus activity to black and white faces. (2020) Farmer, H.; Hewstone, M.; Spiegler, O.; Morse, H.; Saifullah, A.; Pan, Xueni; Fell, B.; Charlesford, J. and Terbeck, S.
  • A Discussion of the Use of Virtual Reality for Training Healthcare Practitioners to Recognize Child Protection Issues. (2019) Drewett, Olivia; Hann, Gayle; Gillies, Marco; Sher, Carmel; Delacroix, Sylvie; Pan, Xueni; Collingwoode-Williams, Tara and Fertleman, Caroline
  • Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape. (2018) Pan, Xueni and Hamilton, Antonia F de C
  • A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns. (2018) Pan, Xueni; Collingwoode-Williams, Tara; Antley, Angus; Brenton, Harry; Congdon, Benjamin; Drewett, Olivia; Gillies, Marco; Swapp, David; Pleasence, Pascoe; Fertleman, Caroline and Delacroix, Sylvie
  • Understanding dual realities and more in VR. (2018) Pan, Xueni and Hamilton, Antonia F de C html
  • A Discussion of Virtual Reality As a New Tool for Training Healthcare Professionals. (2018) Fertleman, Caroline; Aubugeau-Williams, Phoebe; Sher, Carmel; Lim, Ai-Nee; Lumley, Sophie; Delacroix, Sylvie and Pan, Xueni
  • Reduced Mimicry to Virtual Reality Avatars in Autism Spectrum Disorder. (2016) Forbes, Paul Alexander George; Pan, Xueni and Hamilton, Antonia F de C
  • Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems. (2016) Kyriakou, Marios; Pan, Xueni and Chrysanthou, Yiorgos
  • The Responses of Medical General Practitioners to Unreasonable Patient Demand for Antibiotics-A Study of Medical Ethics Using Immersive Virtual Reality. (2016) Pan, Xueni; Slater, Mel; Beacco, Alejandro; Navarro, Xavi; Bellido Rivas, Anna I; Swapp, David; Hale, Joanna; Forbes, Paul Alexander George; Denvir, Catrina; Hamilton, Antonia F. de C. and Delacroix, Sylvie
  • Automatic imitation in a rich social context with virtual characters. (2015) Pan, Xueni and Hamilton, Antonia F. de C.
  • Virtual character personality influences participant attitudes and behavior – an interview with a virtual human character about her social anxiety. (2015) Pan, Xueni; Gillies, Marco and Slater, Mel
  • A method for generating an illusion of backwards time travel using immersive virtual reality—an exploratory study. (2014) Friedman, Doron; Pizarro, Rodrigo; Or-Berkers, Keren; Neyret, Solène; Pan, Xueni and Slater, Mel
  • Atypical interference effect of action observation in autism spectrum conditions. (2014) Cook, Jennifer; Swapp, David; Pan, Xueni; Bianchi-Berthouze, Nadia and Blakemore, Sarah-Jayne
  • Socially Anxious and Confident Men Interact with a Forward Virtual Woman: An Experimental Study. (2012) Pan, Xueni; Gillies, Marco; Barker, Chris; Clark, David M. and Slater, Mel
  • Piavca: a framework for heterogeneous interactions with virtual characters. (2010) Gillies, Marco; Pan, Xueni and Slater, Mel
  • Responsive Listening Behavior. (2008) Gillies, Marco; Pan, Xueni; Slater, Mel and Shawe-Taylor, John
  • Book Section
  • Semi-Autonomous Avatars: A New Direction for Expressive User Embodiment. (2008) Gillies, Marco; Ballin, Daniel; Pan, Xueni and Dodgson, Neil
  • Conference or Workshop Item
  • Sensing Nature. (2025) Zhang, Tianyuan; Lin, Wei; Zhang, Dingye; Pan, Xueni; Latham, William; Grayson, Katie; Watson, Zillah and Gillies, Marco
  • Squeeze The Pain Away: Using a Wireless Ball to Measure Efforts to Reduce Other’s Pain Expressions in VR. (2025) Zhang, Ju; Ma, Fang; Birtel, Michèle Denise; Pan, Xueni and Farmer, Harry picture_as_pdf
  • immersiTea: Exploring Multisensory Virtual Reality Environments to Enrich Bubble Tea Drinking Experiences. (2025) Zheng, Yuchen; Deng, Jialin; Wang, Hongyue; Mueller, Florian ‘Floyd’; Pan, Xueni and Gillies, Marco picture_as_pdf
  • Nods of Agreement: Webcam-Driven Avatars Improve Meeting Outcomes and Avatar Satisfaction Over Audio-Driven or Static Avatars in All-Avatar Work Videoconferencing. (2025) Ma, Fang; Zhang, Ju; Tankelevitch, Lev; Panda, Payod; Asadi, Torang; Hewitt, Charlie; Petikam, Lohit; Clemoes, James; Gillies, Marco; Pan, Xueni; Rintel, Sean and Wilczkowiak, Marta
  • The Effect of Child and Adult Avatars on Spatial Perception in Urban-Scale Virtual Environment. (2025) Lee, Jeongmin; Chen, Yuetong; Gillies, Marco and Pan, Xueni
  • Augmented Reality as a Potential Tool for Early Detection of Alzheimer’s Disease: A Pilot Study. (2024) Amirov, Assankhan; Castegnaro, Andrea; Rudzka, Katarzyna; Burgess, Neil; Chan, Dennis and Pan, Xueni
  • Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds. (2024) Richardson, Mike; Cork, Alicia G; Stanton Fraser, Danaë; Proulx, Michael J; Pan, Xueni; Krauß, Veronika; Khamis, Mohamed and Lukosch, Heide
  • Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training. (2024) Collingwoode-Williams, Tara; Gillies, Marco; Nambyiah, Pratheeban; Fertleman, Caroline and Pan, Xueni
  • Our Nudges, Our Selves: Tailoring Mobile User Engagement Using Personality. (2023) Jamalian, Nima; Constantinides, Marios; Joglekar, Sagar; Pan, Xueni and Quercia, Daniele
  • Prototyping Large Scale Projection Based Experiences in VR. (2023) Hilton, Clarice; Pan, Xueni; Koeck, Richard and Yu, Hankun
  • Reducing Foreign Language Anxiety with Virtual Reality. (2023) Park, Seonjeong; Carlisle, Damaris; Gillies, Marco and Pan, Xueni
  • Simulating Location-Based Experiences in VR. (2023) Hilton, Clarice; Pan, Xueni; Koeck, Richard and Yu, Hankun
  • Towards more child safety-oriented decisions through VR. (2023) Du, Haoyang; Jia, Songkai; Gautschi, Joel; Quehenberger, Julia; Lätsch, David and Pan, Xueni
  • The Effects of Hand Tracking on User Performance: an experimental study of an object selection based memory game. (2022) Jamalian, Nima; Gillies, Marco; Leymarie, Frederic Fol and Pan, Xueni
  • More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection. (2022) Dobre, Georgiana Cristina; Gillies, Marco; Ranyard, David C; Harding, Russell and Pan, Xueni
  • Apples and Oranges: A Study of “Tend & Befriend” as a Phenomenon in Digital Games. (2022) O’Shea, Zoë; Bartle, Richard; Pan, Xueni and Freeman, Jonathan
  • Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings. (2022) Dobre, Georgiana Cristina; Wilczkowiak, Marta; Gillies, Marco; Pan, Xueni and Rintel, Sean
  • Rereading the Narrative Paradox for Virtual Reality Theatre. (2022) Jiang, Xiaotian; Pan, Xueni and Freeman, Jonathan
  • Visual Fidelity Effects on Expressive Self-avatar in Virtual Reality: First Impressions Matter. (2022) Ma, Fang and Pan, Xueni
  • A validation study to trigger nicotine craving in virtual reality. (2022) Yu, Chun-Jou; Rovira, Aitor; Pan, Xueni and Freeman, Daniel
  • Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation. (2021) Dobre, Georgiana Cristina; Gillies, Marco; Falk, Patrick; Ward, Jamie A; Hamilton, Antonia F de C and Pan, Xueni
  • Virtual reality for social skills training. (2018) Gillies, Marco and Pan, Xueni
  • Interaction with virtual agents Comparison of the participants' experience between an IVR and a semi-IVR system. (2015) Kyriakou, Marios; Pan, Xueni and Chrysanthou, Yiorgos
  • Using interactive virtual characters in social neuroscience. (2015) Hale, Joanna; Pan, Xueni and Hamilton, Antonia F. de C.
  • An experimental study on the virtual representation of children. (2015) Khantong, Ranchida; Pan, Xueni and Slater, Mel
  • Male Bodily Responses during an Interaction with a Virtual Woman. (2008) Pan, Xueni; Gillies, Marco and Slater, Mel
  • Expressing Complex Mental States Through Facial Expressions. (2007) Pan, Xueni; Gillies, Marco; Sezgin, T M and Loscos, C
  • Building Expression into Virtual Characters. (2006) Vinayagamoorthy, Vinoba; Gillies, Marco; Steed, A.; Tanguy, E.; Pan, Xueni; Loscos, C. and Slater, M.