Procedural Audio in Video Games
Yee-King, Matthew; and Dall’Avanzi, Igor.
2018.
Procedural Audio in Video Games.
In: Newton Lee, ed.
Encyclopedia of Computer Graphics and Games.
Cham, Switzerland: Springer.
ISBN 9783319082349
[Book Section]
Procedural audio is a way of making sound and music for video games through the use of generative models which can algorithmically produce material such as sound effects and in-game music.
Item Type | Book Section |
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Departments, Centres and Research Units | Computing |
Date Deposited | 15 Aug 2018 14:21 |
Last Modified | 15 Jun 2021 10:22 |
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