Customizing by Doing for Responsive Video Game Characters
Kleinsmith, Andrea; and Gillies, Marco.
2013.
Customizing by Doing for Responsive Video Game Characters.
International Journal of Human-Computer Studies, 71(7-8),
pp. 775-784.
ISSN 1071-5819
[Article]
This paper presents a game in which players can customize the behavior of their characters using their own movements while playing the game. Players’ movements are recorded with a motion capture system. The player then labels the movements and uses them as input to a machine learning algorithm that generates a responsive behavior model. This interface supports a more embodied approach to character design that we call “Customizing by Doing”. We present a user study that shows that using their own movements made the users feel more engaged with the game and the design process, due in large part to a feeling of personal ownership of the movement.
| Item Type | Article |
|---|---|
| Keywords | interactive machine learning; embodied design; body expressions; video game characters |
| Departments, Centres and Research Units |
Computing Computing > Embodied AudioVisual Interaction Group (EAVI) Research Office > REF2014 |
| Date Deposited | 20 Aug 2013 08:34 |
| Last Modified | 29 Apr 2020 15:53 |
