Browse by Goldsmiths authors: Cole, Tom
Number of items: 7.
Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory. (2022)
Cole, Tom and Gillies, Marco
More than a bit of coding: (un-)Grounded (non-)Theory in HCI. (2022)
Cole, Tom and Gillies, Marco
Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games. (2021)
Cole, Tom and Gillies, Marco
"Moments to Talk About": Designing for the Eudaimonic Gameplay Experience. (2021)
Cole, Tom
Grounded Theory in Games Research: Making the Case and Exploring the Options. (2016)
Salisbury, John H. and Cole, Tom
Emotional and Functional Challenge in Core and Avant-garde Games. (2015)
Cole, Tom; Cairns, Paul and Gillies, Marco
The Tragedy of Betraya: How the design of Ico and Shadow of the Colossus elicits emotion. (2015)
Cole, Tom