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    Browse by Goldsmiths authors: Cole, Tom

    Number of items: 7.
    Article
  • Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games. (2021) Cole, Tom and Gillies, Marco
  • Grounded Theory in Games Research: Making the Case and Exploring the Options. (2016) Salisbury, John H. and Cole, Tom
  • Conference or Workshop Item
  • Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory. (2022) Cole, Tom and Gillies, Marco
  • More than a bit of coding: (un-)Grounded (non-)Theory in HCI. (2022) Cole, Tom and Gillies, Marco
  • Emotional and Functional Challenge in Core and Avant-garde Games. (2015) Cole, Tom; Cairns, Paul and Gillies, Marco
  • The Tragedy of Betraya: How the design of Ico and Shadow of the Colossus elicits emotion. (2015) Cole, Tom
  • Thesis
  • "Moments to Talk About": Designing for the Eudaimonic Gameplay Experience. (2021) Cole, Tom
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