Browse by Goldsmiths authors: Zucconi, Alan
Number of items: 28.
Principal Component Analysis for Programmers. (2025)
Zucconi, Alan
Minecraft Plugin Development. (2024)
Zucconi, Alan
The Fourth Dimension Is Real. (2023)
Zucconi, Alan
A Guide to ChatGPT. (2023)
Zucconi, Alan
Understanding the Fourth Dimension. (2023)
Zucconi, Alan
Slippy Maps. (2023)
Zucconi, Alan
Seam Carving. (2023)
Zucconi, Alan
The Rise of AI Art. (2023)
Zucconi, Alan
Kalman Filters: From Theory to Implementation. (2022)
Zucconi, Alan
The World Generation of Minecraft. (2022)
Zucconi, Alan
Topographical Maps in Unity. (2022)
Zucconi, Alan
World Building Through Fictional Languages. (2022)
Zucconi, Alan
Sunrise Sort: The Forgotten Sorting Algorithm. (2021)
Zucconi, Alan
The Secret Behind Valveās Flickering Lights. (2021)
Zucconi, Alan
Accessibility in Videogames. (2021)
Zucconi, Alan
An Introduction to Minecraft Modding. (2021)
Zucconi, Alan
Delegates, Lambda Expressions & Closures in C#. (2021)
Zucconi, Alan
Linear Interpolation. (2021)
Zucconi, Alan
Exoplanet Catalogue. (2021)
Zucconi, Alan
Gamedev Pronunciation Guide. (2021)
Zucconi, Alan
The Mathematics of Catenary. (2020)
Zucconi, Alan
Conway's Game of Life. (2020)
Zucconi, Alan
Inverse Kinematics in 3D. (2020)
Zucconi, Alan
The AI of "Creatures". (2020)
Zucconi, Alan
Complete Unity 2018 Game Development. (2019)
Zucconi, Alan
Unity 2018 Shaders and Effects Cookbook. (2018)
Doran, John P. and Zucconi, Alan
Inverse Kinematics in 2D. (2018)
Zucconi, Alan
Unity 5.x Shaders and Effects Cookbook. (2016)
Zucconi, Alan and Lammers, Kenneth