Browse by Goldsmiths authors: Zucconi, Alan

Number of items: 28.
Article
  • Principal Component Analysis for Programmers. (2025) Zucconi, Alan
  • Minecraft Plugin Development. (2024) Zucconi, Alan
  • Understanding the Fourth Dimension. (2023) Zucconi, Alan
  • Slippy Maps. (2023) Zucconi, Alan
  • Seam Carving. (2023) Zucconi, Alan
  • The Rise of AI Art. (2023) Zucconi, Alan
  • Kalman Filters: From Theory to Implementation. (2022) Zucconi, Alan
  • Topographical Maps in Unity. (2022) Zucconi, Alan
  • World Building Through Fictional Languages. (2022) Zucconi, Alan
  • Sunrise Sort: The Forgotten Sorting Algorithm. (2021) Zucconi, Alan
  • The Secret Behind Valve’s Flickering Lights. (2021) Zucconi, Alan
  • Accessibility in Videogames. (2021) Zucconi, Alan
  • An Introduction to Minecraft Modding. (2021) Zucconi, Alan
  • Delegates, Lambda Expressions & Closures in C#. (2021) Zucconi, Alan
  • Linear Interpolation. (2021) Zucconi, Alan
  • Gamedev Pronunciation Guide. (2021) Zucconi, Alan
  • The Mathematics of Catenary. (2020) Zucconi, Alan
  • Inverse Kinematics in 3D. (2020) Zucconi, Alan
  • Inverse Kinematics in 2D. (2018) Zucconi, Alan
  • Book
  • Unity 2018 Shaders and Effects Cookbook. (2018) Doran, John P. and Zucconi, Alan
  • Unity 5.x Shaders and Effects Cookbook. (2016) Zucconi, Alan and Lammers, Kenneth
  • Book Section
  • Complete Unity 2018 Game Development. (2019) Zucconi, Alan
  • Digital
  • Exoplanet Catalogue. (2021) Zucconi, Alan
  • Film/Video
  • The Fourth Dimension Is Real. (2023) Zucconi, Alan
  • A Guide to ChatGPT. (2023) Zucconi, Alan
  • The World Generation of Minecraft. (2022) Zucconi, Alan
  • Conway's Game of Life. (2020) Zucconi, Alan
  • The AI of "Creatures". (2020) Zucconi, Alan