Publication
Number of items: 5.
Article
Diamond Park and Spline: Social Virtual Reality with 3D Animation, Spoken Interaction, and Runtime Extendability. (1997)
Casey, Michael A.; Waters, R.C.; Anderson, D.B; Barrus, J.W.; Brogan, D.C.; Casey, Michael A.; McKeown, S.G; Nitta, T; Sterns, I.B. and Yerazunis, W.S.
Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli. (2000)
Freeman, Jonathan; Avons, Steve; Meddis, Ray; Pearson, Don E. and Ijsselsteijn, Wijnand
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Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence. (1999)
Freeman, Jonathan; Avons, Steve; Pearson, Don E. and Ijsselsteijn, Wijnand
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Comparing and Evaluating Real Time Character Engines for Virtual Environments. (2010)
Gillies, Marco and Spanlang, Bernhard
Flow Fields and Agents for Immersive Interaction in Mutator VR: Vortex. (2018)
Putnam, Lance; Latham, William and Todd, Stephen