Browse by Goldsmiths authors: Freeman, Jonathan
Number of items: 18.
2022
Apples and Oranges: A Study of “Tend & Befriend” as a Phenomenon in Digital Games. (2022)
O’Shea, Zoë; Bartle, Richard; Pan, Xueni and Freeman, Jonathan
Social Anxiety Strategies Through Gaming. (2022)
Copeman, Matthew and Freeman, Jonathan
Targeting IMPACT: A New Psychological Model of User Experience. (2022)
Kurta, Leah and Freeman, Jonathan
Rereading the Narrative Paradox for Virtual Reality Theatre. (2022)
Jiang, Xiaotian; Pan, Xueni and Freeman, Jonathan
2019
The Immersive Audience Experience Evaluation Toolkit. (2019)
Freeman, Jonathan; Lessiter, Jane; Borden, Polly; Turner-Brown, Lewis; Kurta, Leah and Ferrari, Eva
Integrating Neurophysiological Relevance Feedback in Intent Modeling for Information Retrieval. (2019)
Jacucci, Giulio; Barral, Oswald; Daee, Pedram; Wenjel, Markus; Serim, Baris; Ruotsalo, Tuukka; Pluchino, Patrik; Freeman, Jonathan; Gamberini, Luciano; Kaski, Samuel and Blankertz, Benjamin
Game Design Frameworks - Where Do We Start? (2019)
O'Shea, Zoe and Freeman, Jonathan
picture_as_pdf
2001
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory. (2001)
Lessiter, Jane; Freeman, Jonathan; Davidoff, Jules B. and Keogh, Edmund
Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence. (2001)
Ijsselsteijn, Wijnand; de Ridder, Huib; Freeman, Jonathan; Avons, Steve and Bouwhuis, Don