Browse by Goldsmiths authors: Freeman, Jonathan
Number of items: 18.
Attitudes, Time Pressure, and Behavior Change Techniques Affect Route Journey Planning Decisions: Evidence from an RCT. (2025)
Maier, Emma; Turner-Brown, Le wis; Broadbent, Andrew and Freeman, Jonathan
Apples and Oranges: A Study of “Tend & Befriend” as a Phenomenon in Digital Games. (2022)
O’Shea, Zoë; Bartle, Richard; Pan, Xueni and Freeman, Jonathan
Social Anxiety Strategies Through Gaming. (2022)
Copeman, Matthew and Freeman, Jonathan
Targeting IMPACT: A New Psychological Model of User Experience. (2022)
Kurta, Leah and Freeman, Jonathan
Rereading the Narrative Paradox for Virtual Reality Theatre. (2022)
Jiang, Xiaotian; Pan, Xueni and Freeman, Jonathan
Linking Recent Discrimination-Related Experiences and Wellbeing via Social Cohesion and Resilience. (2020)
Florez, Estephania; Cohen, Keren; Ferenczi, Nelli; Linnell, Karina J; Lloyd, Joda; Goddard, Lorna; Kumashiro, Madoka and Freeman, Jonathan
Why we need to stay connected during Coronavirus lockdowns (Video intervention). (2020)
Freeman, Jonathan
The Immersive Audience Experience Evaluation Toolkit. (2019)
Freeman, Jonathan; Lessiter, Jane; Borden, Polly; Turner-Brown, Lewis; Kurta, Leah and Ferrari, Eva
Integrating Neurophysiological Relevance Feedback in Intent Modeling for Information Retrieval. (2019)
Jacucci, Giulio; Barral, Oswald; Daee, Pedram; Wenjel, Markus; Serim, Baris; Ruotsalo, Tuukka; Pluchino, Patrik; Freeman, Jonathan; Gamberini, Luciano; Kaski, Samuel and Blankertz, Benjamin
Game Design Frameworks - Where Do We Start? (2019)
O'Shea, Zoe and Freeman, Jonathan
picture_as_pdf
Touching words is not enough: How visual experience influences haptic-auditory associations in the "Bouba-Kiki" effect. (2014)
Fryer, Louise; Freeman, Jonathan and Pring, Linda
Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use? (2014)
Collins, Emily and Freeman, Jonathan
Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies? (2013)
Collins, Emily and Freeman, Jonathan
CaveUDK: a VR game engine middleware. (2012)
Lugrin, Jean-Luc; Charles, Fred; Cavazza, Marc; Le Renard, Marc; Freeman, Jonathan and Lessiter, Jane
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory. (2001)
Lessiter, Jane; Freeman, Jonathan; Davidoff, Jules B. and Keogh, Edmund
Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence. (2001)
Ijsselsteijn, Wijnand; de Ridder, Huib; Freeman, Jonathan; Avons, Steve and Bouwhuis, Don
Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli. (2000)
Freeman, Jonathan; Avons, Steve; Meddis, Ray; Pearson, Don E. and Ijsselsteijn, Wijnand
picture_as_pdf
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence. (1999)
Freeman, Jonathan; Avons, Steve; Pearson, Don E. and Ijsselsteijn, Wijnand
picture_as_pdf