Browse by Goldsmiths authors: Freeman, Jonathan

Number of items: 18.
Article
  • Attitudes, Time Pressure, and Behavior Change Techniques Affect Route Journey Planning Decisions: Evidence from an RCT. (2025) Maier, Emma; Turner-Brown, Le wis; Broadbent, Andrew and Freeman, Jonathan
  • Linking Recent Discrimination-Related Experiences and Wellbeing via Social Cohesion and Resilience. (2020) Florez, Estephania; Cohen, Keren; Ferenczi, Nelli; Linnell, Karina J; Lloyd, Joda; Goddard, Lorna; Kumashiro, Madoka and Freeman, Jonathan
  • Integrating Neurophysiological Relevance Feedback in Intent Modeling for Information Retrieval. (2019) Jacucci, Giulio; Barral, Oswald; Daee, Pedram; Wenjel, Markus; Serim, Baris; Ruotsalo, Tuukka; Pluchino, Patrik; Freeman, Jonathan; Gamberini, Luciano; Kaski, Samuel and Blankertz, Benjamin
  • Touching words is not enough: How visual experience influences haptic-auditory associations in the "Bouba-Kiki" effect. (2014) Fryer, Louise; Freeman, Jonathan and Pring, Linda
  • Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use? (2014) Collins, Emily and Freeman, Jonathan
  • Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies? (2013) Collins, Emily and Freeman, Jonathan
  • A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory. (2001) Lessiter, Jane; Freeman, Jonathan; Davidoff, Jules B. and Keogh, Edmund
  • Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence. (2001) Ijsselsteijn, Wijnand; de Ridder, Huib; Freeman, Jonathan; Avons, Steve and Bouwhuis, Don
  • Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli. (2000) Freeman, Jonathan; Avons, Steve; Meddis, Ray; Pearson, Don E. and Ijsselsteijn, Wijnand picture_as_pdf
  • Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence. (1999) Freeman, Jonathan; Avons, Steve; Pearson, Don E. and Ijsselsteijn, Wijnand picture_as_pdf
  • Conference or Workshop Item
  • Apples and Oranges: A Study of “Tend & Befriend” as a Phenomenon in Digital Games. (2022) O’Shea, Zoë; Bartle, Richard; Pan, Xueni and Freeman, Jonathan
  • Social Anxiety Strategies Through Gaming. (2022) Copeman, Matthew and Freeman, Jonathan
  • Targeting IMPACT: A New Psychological Model of User Experience. (2022) Kurta, Leah and Freeman, Jonathan
  • Rereading the Narrative Paradox for Virtual Reality Theatre. (2022) Jiang, Xiaotian; Pan, Xueni and Freeman, Jonathan
  • The Immersive Audience Experience Evaluation Toolkit. (2019) Freeman, Jonathan; Lessiter, Jane; Borden, Polly; Turner-Brown, Lewis; Kurta, Leah and Ferrari, Eva
  • Game Design Frameworks - Where Do We Start? (2019) O'Shea, Zoe and Freeman, Jonathan picture_as_pdf
  • CaveUDK: a VR game engine middleware. (2012) Lugrin, Jean-Luc; Charles, Fred; Cavazza, Marc; Le Renard, Marc; Freeman, Jonathan and Lessiter, Jane
  • Other
  • Why we need to stay connected during Coronavirus lockdowns (Video intervention). (2020) Freeman, Jonathan